Redis : Redis database client
redis
provides a Redis client that can easily connect to the Redis server.
Example
const iosched = require('iosched');
const redis = require('redis');
const client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.on('error', function(error) {
console.error(error);
});
client.set('key', 'value', redis.print);
client.get('key', redis.print);
while (true) {
iosched.poll();
}
Commands
This library is a 1 to 1 mapping of the Redis commands.
Each Redis command is exposed as a function on the client
object. All functions take either an args
array plus optional callback
function or a variable number of individual arguments followed by an optional callback. Examples:
client.hmset('key', [{'foo': 'bar'}], function(err, res) {
// ...
});
// The same as
client.hmset('key', {'foo': 'bar'}, function(err, res) {
// ...
});
// Or
client.hmset('key', 'foo', 'bar', function(err, res) {
// ...
});
Care should be taken with user input if arrays are possible (via body-parser, query string or other method), as single arguments could be unintentionally interpreted as multiple args.
If the key is missing, reply will be null. Only if the Redis Command Reference states something else it will not be null.
client.get('missing_key', function(err, reply) {
// reply is null when the key is missing
console.log(reply);
});
Minimal parsing is done on the replies. Commands that return a integer return JavaScript Numbers, arrays return JavaScript Array. HGETALL
returns an Object keyed by the hash keys. All strings will either be returned as string
or as buffer
depending on your setting. Please be aware that sending null, undefined and Boolean values will result in the value coerced to a string!
User can use the following code to import the redis
module.
var redis = require('redis');
Support
The following shows redis
module APIs available for each permissions.
User Mode | Privilege Mode | |
---|---|---|
redis.createClient | ● | ● |
redis.print | ● | ● |
redis.add_command | ● | ● |
client.auth | ● | ● |
client.quit | ● | ● |
client.end | ● | ● |
client.hgetall | ● | ● |
client.hmset | ● | ● |
client.publish | ● | ● |
client.subscribe | ● | ● |
client.unsubscribe | ● | ● |
client.multi | ● | ● |
client.exec | ● | ● |
client.exec_atomic | ● | ● |
client.batch | ● | ● |
client.monitor | ● | ● |
client.server_info | ● | ● |
client.duplicate | ● | ● |
client.send_command | ● | ● |
client.connected | ● | ● |
client.command_queue_length | ● | ● |
Redis Class
redis.createClient()
createClient()
returns a RedisClient
object. createClient()
accepts these arguments:
- redis.createClient([options])
options
{Object} See options details.- returns: {Redis}
- redis.createClient(redis_url[, options])
redis_url
{String} Redis url.options
{Object} See options details.- returns: {Redis}
- redis.createClient(port[, host][, options])
port
{Integer} Port.host
{String} Host.options
{Object} See options details.- returns: {Redis}
options
properties
Property | Default | Description |
---|---|---|
host | 127.0.0.1 | IP address of the Redis server |
port | 6379 | Port of the Redis server |
url | null | The URL of the Redis server. Format: [redis[s]:]//[[user][:password@]][host][:port][/db-number][?db=db-number[&password=bar[&option=value]]] |
string_numbers | null | Set to true , Redis will return Redis number values as Strings instead of javascript Numbers. Useful if you need to handle big numbers (above Number.MAX_SAFE_INTEGER === 2^53 ). Hiredis is incapable of this behavior, so setting this option to true will result in the built-in javascript parser being used no matter the value of the parser option. |
return_buffers | false | If set to true , then all replies will be sent to callbacks as Buffers instead of Strings. |
detect_buffers | false | If set to true , then replies will be sent to callbacks as Buffers. This option lets you switch between Buffers and Strings on a per-command basis, whereas return_buffers applies to every command on a client. NOTICE: This doesn't work properly with the pubsub mode. A subscriber has to either always return Strings or Buffers. |
socket_keepalive | true | If set to true , the keep-alive functionality is enabled on the underlying socket. |
socket_initial_delay | 0 | Initial Delay in milliseconds, and this will also behave the interval keep alive message sending to Redis. |
no_ready_check | false | When a connection is established to the Redis server, the server might still be loading the database from disk. While loading, the server will not respond to any commands. To work around this, Node Redis has a "ready check" which sends the INFO command to the server. The response from the INFO command indicates whether the server is ready for more commands. When ready, redis emits a ready event. Setting no_ready_check to true will inhibit this check. |
enable_offline_queue | true | By default, if there is no active connection to the Redis server, commands are added to a queue and are executed once the connection has been established. Setting enable_offline_queue to false will disable this feature and the callback will be executed immediately with an error, or an error will be emitted if no callback is specified. |
retry_unfulfilled_commands | false | If set to true , all commands that were unfulfilled while the connection is lost will be retried after the connection has been reestablished. Use this with caution if you use state altering commands (e.g. incr ). This is especially useful if you use blocking commands. |
password | null | If set, client will run Redis auth command on connect. Alias auth_pass NOTICE: Node Redis < 2.5 must use auth_pass |
db | null | If set, client will run Redis select command on connect. |
disable_resubscribing | false | If set to true , a client won't resubscribe after disconnecting. |
rename_commands | null | Passing an object with renamed commands to use instead of the original functions. For example, if you renamed the command KEYS to "DO-NOT-USE" then the rename_commands object would be: { KEYS : "DO-NOT-USE" } . |
tls_opt | null | An object containing options to pass to net to set up a TLS connection to Redis (if, for example, it is set up to be accessible via a tunnel). |
prefix | null | A string used to prefix all used keys (e.g. namespace:test ). Please be aware that the keys command will not be prefixed. The keys command has a "pattern" as argument and no key and it would be impossible to determine the existing keys in Redis if this would be prefixed. |
retry_strategy | function | A function that receives an options object as parameter including the retry attempt , the total_retry_time indicating how much time passed since the last time connected, the error why the connection was lost and the number of times_connected in total. If you return a number from this function, the retry will happen exactly after that time in milliseconds. If you return a non-number, no further retry will happen and all offline commands are flushed with errors. Return an error to return that specific error to all offline commands. Example below. |
Example
detect_buffers
example:
const iosched = require('iosched');
const redis = require('redis');
const client = redis.createClient({ host: '10.4.0.180', port: 6379, detect_buffers: true });
client.set('foo_rand000000000000', 'OK');
// This will return a JavaScript String
client.get('foo_rand000000000000', function (err, reply) {
console.log(typeof reply + ':' + reply.toString());
});
// This will return a Buffer since original key is specified as a Buffer
client.get(new Buffer('foo_rand000000000000'), function (err, reply) {
console.log(typeof reply + ':' + reply.toString());
});
while (true) {
iosched.poll();
}
retry_strategy
example:
const client = redis.createClient({
host: '10.4.0.180',
port: 6379,
retry_strategy: function (options) {
if (options.error && options.error.code === 'ECONNREFUSED') {
// End reconnecting on a specific error and flush all commands with
// a individual error
return new Error('The server refused the connection');
}
if (options.total_retry_time > 1000 * 60 * 60) {
// End reconnecting after a specific timeout and flush all commands
// with a individual error
return new Error('Retry time exhausted');
}
if (options.attempt > 10) {
// End reconnecting with built in error
return undefined;
}
// reconnect after
return Math.min(options.attempt * 100, 3000);
},
});
redis.print()
A handy callback function for displaying return values when testing. Example:
Example
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.on('connect', function() {
client.set('foo', 'bar', redis.print); // => 'Reply: OK'
client.get('foo', redis.print); // => 'Reply: bar'
client.quit();
});
while (true) {
iosched.poll();
}
redis.add_command(command_name)
command_name
{String} Command name.
Calling add_command will add a new command to the prototype. The exact command name will be used when calling using this new command. Using arbitrary arguments is possible as with any other command.
Redis Object
client.auth(password[, callback])
password
{String} Passwrod.callback
{Function} Callback function.error
{Error} Error object.
When connecting to a Redis server that requires authentication, the AUTH
command must be sent as the first command after connecting. This can be tricky to coordinate with reconnections, the ready check, etc. To make this easier, client.auth()
stashes password
and will send it after each connection, including reconnections. callback
is invoked only once, after the response to the very first AUTH
command sent.
client.quit(callback)
callback
{Function} Callback function.error
{Error} Error object.
This sends the quit command to the redis server and ends cleanly right after all running commands were properly handled. If this is called while reconnecting (and therefore no connection to the redis server exists) it is going to end the connection right away instead of resulting in further reconnections! All offline commands are going to be flushed with an error in that case.
client.end(flush)
flush
{Boolean} End robustly or not.
Forcibly close the connection to the Redis server. That this does not wait until all replies have been parsed. If you want to exit cleanly, call client.quit()
as mentioned above.
You should set flush to true, if you are not absolutely sure you do not care about any other commands. If you set flush to false all still running commands will silently fail.
Example
This example closes the connection to the Redis server before the replies have been read. You probably don't want to do this:
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.set('hello', 'world', function (err) {
// This will either result in an error (flush parameter is set to true)
// or will silently fail and this callback will not be called at all (flush set to false)
console.error(err);
});
// No further commands will be processed
client.end(true);
client.get('hello', function (err) {
console.error(err); // => 'The connection has already been closed.'
});
while (true) {
iosched.poll();
}
client.end()
without the flush parameter set to true should NOT be used in production!
Redis Events
client
will emit some events about the state of the connection to the Redis server.
ready
client
will emit ready
once a connection is established. Commands issued before the ready
event are queued, then replayed just before this event is emitted.
connect
client
will emit connect
as soon as the stream is connected to the server.
reconnecting
client
will emit reconnecting
when trying to reconnect to the Redis server after losing the connection. Listeners are passed an object:
params
{Object}delay
{Integer} In ms from the previous try.attempt
{Integer} The attempt times attributes.
error
client
will emit error
when encountering an error connecting to the Redis server or when any other in Redis occurs. If you use a command without callback and encounter a ReplyError it is going to be emitted to the error listener. So please attach the error listener to Redis.
end
client
will emit end
when an established Redis server connection has closed.
warning
client
will emit warning
when password was set but none is needed and if a deprecated option / function / similar is used.
Error Handling
Currently the following Error
subclasses exist:
RedisError
: All errors returned by the client.ReplyError
subclass ofRedisError
: All errors returned by Redis itself.AbortError
subclass ofRedisError
: All commands that could not finish due to what ever reason.ParserError
subclass ofRedisError
: Returned in case of a parser error (this should not happen).AggregateError
subclass ofAbortError
: Emitted in case multiple unresolved commands without callback got rejected in debug_mode instead of lots ofAbortError
s.
All error classes are exported by the module.
Example
const iosched = require('iosched');
const assert = require('assert');
const redis = require('redis');
const { AbortError, AggregateError, ReplyError } = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.on('error', function (err) {
assert.assert(err instanceof Error);
assert.assert(err instanceof AbortError);
assert.assert(err instanceof AggregateError);
// The set and get are aggregated in here
assert.strictEqual(err.errors.length, 2);
assert.strictEqual(err.code, 'NR_CLOSED');
});
client.set('foo', 'bar', 'baz', function (err, res) {
// Too many arguments
assert.assert(err instanceof ReplyError); // => true
assert.strictEqual(err.command, 'SET');
console.log(err.args);
redis.debug_mode = true;
client.set('foo', 'bar');
client.get('foo');
Task.nextTick(function () {
// Force closing the connection while the command did not yet return
client.end(true);
redis.debug_mode = false;
});
});
while (true) {
iosched.poll();
}
Every ReplyError
contains the command
name in all-caps and the arguments (args
).
If Redis emits a library error because of another error, the triggering error is added to the returned error as origin
attribute.
Error codes: Redis returns a NR_CLOSED
error code if the clients connection dropped. If a command unresolved command got rejected a UNCERTAIN_STATE
code is returned. A CONNECTION_BROKEN
error code is used in case Redis gives up to reconnect.
Redis Commands
Hash Commands
Most Redis commands take a single String or an Array of Strings as arguments, and replies are sent back as a single String or an Array of Strings. When dealing with hash values, there are a couple of useful exceptions to this.
client.hmset(hash, key1, val1, ...keyN, valN[, callback])
hash
{String} Redis key.key
{String} Hash field key.val
{String | Buffer | Number | Date} Hash field value.callback
{Function} Callback function.error
{Error} Error object.
Multiple values may also be set by supplying more arguments.
client.hmset(hash, field1, ...fieldN[, callback])
hash
{String} Redis key.field
{Object} Redis hash field object, as: {key: val}.key
{String} Hash field key.val
{String | Buffer | Number | Date} Hash field value.
callback
{Function} Callback function.error
{Error} Error object.
The same as client.hmset(hash, key1, val1, ...keyN, valN[, callback])
.
client.hmset(hash, fields[, callback])
hash
{String} Redis key.fields
{Array} Redis hash field object array, as: {key1: val1}, ...{keyN: valN}.callback
{Function} Callback function.error
{Error} Error object.
The same as client.hmset(hash, key1, val1, ...keyN, valN[, callback])
.
client.hgetall(hash[, callback])
hash
{String} Redis key.callback
{Function} Callback function.error
{Error} Error object.value
{Object} Get result.
The reply from an HGETALL
command will be converted into a JavaScript Object. That way you can interact with the responses using JavaScript syntax.
Example
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.hmset('key', 'foo', 'bar', 'hello', 'world');
client.hgetall('key', function (err, value) {
console.log(value.foo); // > 'bar'
console.log(value.hello); // > 'world'
});
while (true) {
iosched.poll();
}
Publish & Subscribe
client.publish(channel, message)
channel
{String} Publish channel.message
{String | Number | Buffer | Date} Publish message.
client.subscribe(channel)
channel
{String} Subscribe channel.
client.unsubscribe(channel)
channel
{String} Unsubscribe channel.
When a client issues a SUBSCRIBE
or PSUBSCRIBE
, that connection is put into a "subscriber"
mode. At that point, the only valid commands are those that modify the subscription set, and quit (also ping on some redis versions). When the subscription set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in subscriber mode, just open another connection with a new client (use client.duplicate()
to quickly duplicate an existing client).
Subscriber Events
If a client has subscriptions active, it may emit these events:
message
channel
{String} Channel.message
{String} Message.
Client will emit message
for every message received that matches an active subscription. Listeners are passed the channel name as channel
and the message as message
.
message_buffer
channel
{String} Channel.message
{Buffer} Message.
This is the same as the message
event with the exception, that it is always going to emit a buffer
. If you listen to the message
event at the same time as the message_buffer
, message
event is always going to emit a string.
subscribe
channel
{String} Channel.count
{Integer} The new count of subscriptions for this client.
Client will emit subscribe
in response to a SUBSCRIBE
command. Listeners are passed the channel name as channel
and the new count of subscriptions for this client as count
.
unsubscribe
channel
{String} Channel.count
{Integer} The new count of subscriptions for this client ascount
.
Client will emit unsubscribe
in response to a UNSUBSCRIBE
command. Listeners are passed the channel name as channel
and the new count of subscriptions for this client as count
. When count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
pmessage
pattern
{String} Pattern string.channel
{String} Channel.message
{String} Message.
Client will emit pmessage
for every message received that matches an active subscription pattern. Listeners are passed the original pattern used with PSUBSCRIBE
as pattern
, the sending channel name as channel
, and the message as message
.
pmessage_buffer
pattern
{String} Pattern string.channel
{String} Channel.message
{Buffer} Message.
This is the same as the pmessage
event with the exception, that it is always going to emit a buffer
. If you listen to the pmessage
event at the same time as the pmessage_buffer
, pmessage
event is always going to emit a string.
psubscribe
pattern
{String} Pattern string.count
{Integer} The new count of subscriptions for this client.
Client will emit psubscribe
in response to a PSUBSCRIBE
command. Listeners are passed the original pattern as pattern
, and the new count of subscriptions for this client as count
.
punsubscribe
pattern
{String} Pattern string..count
{Integer} The new count of subscriptions for this client.
Client will emit punsubscribe
in response to a PUNSUBSCRIBE
command. Listeners are passed the channel name as channel
and the new count of subscriptions for this client as count
. When count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
Example
This example opens two client connections, subscribes to a channel on one of them, and publishes to that channel on the other.
const iosched = require('iosched');
const redis = require('redis');
const subscriber = redis.createClient({ host: '10.4.0.180', port: 6379 });
const publisher = redis.createClient({ host: '10.4.0.180', port: 6379 });
let messageCount = 0;
subscriber.on('subscribe', function (channel, count) {
publisher.publish('a channel', 'a message');
publisher.publish('a channel', 'another message');
});
subscriber.on('message', function (channel, message) {
messageCount += 1;
console.log("Subscriber received message in channel '" + channel + "': " + message);
if (messageCount === 2) {
subscriber.unsubscribe();
subscriber.quit();
publisher.quit();
}
});
subscriber.subscribe('a channel');
while (true) {
iosched.poll();
}
Multi-Execute
client.multi()
- returns {Multi} Multi object.
MULTI
commands are queued up until an EXEC
is issued, and then all commands are run atomically by Redis. The interface returns an individual Multi
object by calling client.multi()
. If any command fails to queue, all commands are rolled back and none is going to be executed.
Example
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
let setSize = 20;
client.sadd('key_multi', 'member1');
client.sadd('key_multi', 'member2');
while (setSize > 0) {
client.sadd('key_multi', 'member' + setSize);
setSize -= 1;
}
// chain commands
client
.multi()
.scard('key_multi')
.smembers('key_multi')
.keys('*')
.dbsize()
.exec(function (err, replies) {
console.log('MULTI got ' + replies.length + ' replies');
replies.forEach(function (reply, index) {
console.log('REPLY @ index ' + index + ': ' + reply.toString());
});
});
while (true) {
iosched.poll();
}
Multi.exec([callback])
callback
{Function} Callback.
client.multi()
is a constructor that returns a Multi
object. Multi
objects share all of the same command methods as client
objects do. Commands are queued up inside the Multi
object until Multi.exec()
is invoked.
If your code contains an syntax error an EXECABORT
error is going to be thrown and all commands are going to be aborted. That error contains a .errors
property that contains the concrete errors. If all commands were queued successfully and an error is thrown by redis while processing the commands that error is going to be returned in the result array! No other command is going to be aborted though than the ones failing.
You can either chain together MULTI
commands as in the above example, or you can queue individual commands while still sending regular client command as in this example:
Example
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
// start a separate multi command queue
const multi = client.multi();
// add some commands to the queue
multi.incr('count_cats', redis.print);
multi.incr('count_dogs', redis.print);
// runs a command immediately outside of the `multi` instance
client.mset('count_cats', 100, 'count_dogs', 50, redis.print);
// drains the multi queue and runs each command atomically
multi.exec(function(err, replies) {
console.log(replies); // 101, 51
});
while (true) {
iosched.poll();
}
In addition to adding commands to the MULTI
queue individually, you can also pass an array of commands and arguments to the constructor:
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client
.multi([
['mget', 'count_cats', 'count_dogs', redis.print],
['incr', 'count_birds'],
])
.exec(function (err, replies) {
console.log(replies);
});
while (true) {
iosched.poll();
}
Multi.exec_atomic([callback])
callback
{Function} Callback.
Identical to Multi.exec but with the difference that executing a single command will not use transactions.
client.batch([commands])
commands
{Array} Commands array.
Identical to .multi()
without transactions. This is recommended if you want to execute many commands at once but don't need to rely on transactions.
BATCH
commands are queued up until an EXEC
is issued, and then all commands are run atomically by Redis. The interface returns an individual Batch
object by calling client.batch()
. The only difference between .batch and .multi is that no transaction is going to be used. Be aware that the errors are - just like in multi statements - in the result. Otherwise both, errors and results could be returned at the same time.
If you fire many commands at once this is going to boost the execution speed significantly compared to firing the same commands in a loop without waiting for the result! See the benchmarks for further comparison. Please remember that all commands are kept in memory until they are fired.
Optimistic Locks
Using multi
you can make sure your modifications run as a transaction, but you can't be sure you got there first. What if another client modified a key while you were working with it's data?
To solve this, Redis supports the WATCH
command, which is meant to be used with MULTI:
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.watch('foo', function (watchError) {
if (watchError) throw watchError;
client.get('foo', function (getError, result) {
if (getError) throw getError;
// Process result
// Heavy and time consuming operation here to generate 'bar'
client
.multi()
.set('foo', 'bar')
.exec(function (execError, results) {
/**
* If err is null, it means Redis successfully attempted
* the operation.
*/
if (execError) throw err;
/**
* If results === null, it means that a concurrent client
* changed the key while we were processing it and thus
* the execution of the MULTI command was not performed.
*
* NOTICE: Failing an execution of MULTI is not considered
* an error. So you will have err === null and results === null
*/
});
});
});
The above snippet shows the correct usage of watch
with multi
. Every time a watched key is changed before the execution of a multi
command, the execution will return null
. On a normal situation, the execution will return an array of values with the results of the operations.
As stated in the snippet, failing the execution of a multi
command being watched is not considered an error. The execution may return an error if, for example, the client cannot connect to Redis.
An example where we can see the execution of a multi
command fail is as follows:
const iosched = require('iosched');
const redis = require('redis');
const clients = {
watcher: redis.createClient({ host: '10.4.0.180', port: 6379 }),
modifier: redis.createClient({ host: '10.4.0.180', port: 6379 })
};
clients.watcher.watch('foo', function (watchError) {
if (watchError) throw watchError;
// if you comment out the next line, the transaction will work
clients.modifier.set('foo', Math.random(), setError => {
if (setError) throw err;
});
// using a setTimeout here to ensure that the MULTI/EXEC will come after the SET.
// Normally, you would use a callback to ensure order, but I want the above SET command
// to be easily comment-out-able.
setTimeout(function () {
clients.watcher
.multi()
.set('foo', 'bar')
.set('hello', 'world')
.exec((multiExecError, results) => {
if (multiExecError) throw multiExecError;
if (results === null) {
console.log('transaction aborted because results were null');
} else {
console.log('transaction worked and returned', results);
}
clients.watcher.quit();
clients.modifier.quit();
});
}, 1000);
});
while (true) {
iosched.poll();
}
WATCH
limitations
Redis WATCH works only on whole key values. For example, with WATCH you can watch a hash for modifications, but you cannot watch a specific field of a hash.
The following example would watch the keys foo
and hello
, not the field hello
of hash foo
:
const redis = require('redis');
const client = redis.createClient();
client.hget('foo', 'hello', function(hashGetError, result) {
if (hashGetError) throw hashGetError;
//Do some processing with the value from this field and watch it after
client.watch('foo', 'hello', function(watchError) {
if (watchError) throw watchError;
/**
* This is now watching the keys 'foo' and 'hello'. It is not
* watching the field 'hello' of hash 'foo'. Because the key 'foo'
* refers to a hash, this command is now watching the entire hash
* for modifications.
*/
});
});
This limitation also applies to sets (you can not watch individual set members) and any other collections.
Monitor Mode
client.monitor(callback)
callback
{Function} Callback.error
{Error} Error object.result
{String} Always 'OK'.
Redis supports the MONITOR
command, which lets you see all commands received by the Redis server across all client connections, including from other client libraries and other computers.
A monitor
event is going to be emitted for every command fired from any client connected to the server including the monitoring client itself. The callback for the monitor
event takes a timestamp from the Redis server, an array of command arguments and the raw monitoring string.
Example
const iosched = require('iosched');
const redis = require('redis');
var client = redis.createClient({ host: '10.4.0.180', port: 6379 });
client.monitor(function(err, res) {
console.log('Entering monitoring mode.');
});
client.set('foo', 'bar');
client.on('monitor', function(time, args, rawReply) {
console.log(time + ': ' + args); // 1458910076.446514:['set', 'foo', 'bar']
});
while (true) {
iosched.poll();
}
Extras
Some other things you might find useful.
client.server_info
After the ready probe completes, the results from the INFO command are saved in the client.server_info
object.
The versions
key contains an array of the elements of the version string for easy comparison.
> client.server_info.redis_version
'2.3.0'
> client.server_info.versions
[ 2, 3, 0 ]
Multi-word commands
To execute redis multi-word commands like SCRIPT LOAD
or CLIENT LIST
pass the second word as first parameter:
client.script('load', 'return 1');
client
.multi()
.script('load', 'return 1')
.exec();
client.multi([['script', 'load', 'return 1']]).exec();
client.duplicate([[options], callback])
options
* {Object}* Options.callback
{Function} Callback.error
{Error} Error object.
- returns: {Redis}
Duplicate all current options and return a new redisClient instance. All options passed to the duplicate function are going to replace the original option. If you pass a callback, duplicate is going to wait until the client is ready and returns it in the callback. If an error occurs in the meanwhile, that is going to return an error instead in the callback.
One example of when to use duplicate() would be to accommodate the connection-blocking redis commands BRPOP
, BLPOP
, and BRPOPLPUSH
. If these commands are used on the same Redis client instance as non blocking commands, the non-blocking ones may be queued up until after the blocking ones finish.
Another reason to use duplicate() is when multiple DBs on the same server are accessed via the redis SELECT command. Each DB could use its own connection.
client.send_command(command_name[, [args][, callback]])
command_name
{String} Command name.args
{Array} Arguments.callback
[Function] Callback.
All Redis commands have been added to the client
object. However, if new commands are introduced before this library is updated or if you want to add individual commands you can use send_command()
to send arbitrary commands to Redis.
All commands are sent as multi-bulk commands. args
can either be an Array of arguments, or omitted / set to undefined.
client.connected
- {Boolean}
Boolean tracking the state of the connection to the Redis server.
client.command_queue_length
- {Integer}
The number of commands that have been sent to the Redis server but not yet replied to. You can use this to enforce some kind of maximum queue depth for commands while connected.
client.offline_queue_length
- {Integer}
The number of commands that have been queued up for a future connection. You can use this to enforce some kind of maximum queue depth for pre-connection commands.